Pumpkin Fest

Pumpkin Fest

Dark Army Leader 1


Dorky Face
Immunities: Stun Inflicts PATK Down and MATK Down with Weary Breath. Rec. Elem.

Dorky Face
Immunities: Stun Inflicts PATK Down and MATK Down with Weary Breath. Rec. Elem.

Dark Army Leader 2


Dorky Face
Immunities: Stun Inflicts PATK Down and MATK Down with Weary Breath. Rec. Elem.

Dorky Face
Immunities: Stun Inflicts PATK Down and MATK Down with Weary Breath. Rec. Elem.

Dark Army Leader 3


Doltish Face
Immunities: Stun Inflicts MDEF Down with Dispiriting Breath. Rec. Elem.

Dorky Face
Immunities: Stun Inflicts PATK Down and MATK Down with Weary Breath. Rec. Elem.

Dark Army Leader 4


Doltish Face
Immunities: Stun Inflicts MDEF Down with Dispiriting Breath. Rec. Elem.

Dorky Face
Immunities: Stun Inflicts PATK Down and MATK Down with Weary Breath. Rec. Elem.

Dark Army Leader 5


Doltish Face
Immunities: Stun Inflicts MDEF Down with Dispiriting Breath. Rec. Elem.

Dorky Face
Immunities: Stun Inflicts PATK Down and MATK Down with Weary Breath. Rec. Elem.

Dark Army Leader 6


Doltish Face
Immunities: Stun Inflicts MDEF Down with Dispiriting Breath. Rec. Elem.

Dorky Face
Immunities: Stun Inflicts PATK Down and MATK Down with Weary Breath. Rec. Elem.

Dark Army Leader 7


Doltish Face
Immunities: Stun Inflicts MDEF Down with Dispiriting Breath. Rec. Elem.

Dorky Face
Immunities: Stun Inflicts PATK Down and MATK Down with Weary Breath. Rec. Elem.

Dark Army Leader 8


Doltish Face
Immunities: Stun Inflicts MDEF Down with Dispiriting Breath. Rec. Elem.

Dorky Face
Immunities: Stun Inflicts PATK Down and MATK Down with Weary Breath. Rec. Elem.

Dark Army Leader 9


Doltish Face
Immunities: Stun Inflicts MDEF Down with Dispiriting Breath. Rec. Elem.

Dorky Face
Immunities: Stun Inflicts PATK Down and MATK Down with Weary Breath. Rec. Elem.

Dark Army Leader EX 1


Dark Army Leader
Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog Uses many magic attacks. Calls allies to battle, but after a certain amount of time, absorbs them to grant self MATK Up. Wind-element abilities are effective against its allies. Rec. Elem. Rec. Sigils

Dark Army Leader EX 2


Dark Army Leader
Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog Uses many magic attacks. Calls allies to battle, but after a certain amount of time, absorbs them to grant self MATK Up. Wind-element abilities are effective against its allies. Rec. Elem. Rec. Sigils

Inferno Lantern 1


Deenglow
Immunities: None Inflicts MDEF Down with Double Claw, and subsequently uses the ice-element magic attack Frigid Breath on that same target. Physical attacks are effective against this enemy. Rec. Elem.

Deenglow
Immunities: None Inflicts MDEF Down with Double Claw, and subsequently uses the ice-element magic attack Frigid Breath on that same target. Physical attacks are effective against this enemy. Rec. Elem.

Inferno Lantern 2


Deenglow
Immunities: None Inflicts MDEF Down with Double Claw, and subsequently uses the ice-element magic attack Frigid Breath on that same target. Physical attacks are effective against this enemy. Rec. Elem.

Deenglow
Immunities: None Inflicts MDEF Down with Double Claw, and subsequently uses the ice-element magic attack Frigid Breath on that same target. Physical attacks are effective against this enemy. Rec. Elem.

Inferno Lantern 3


Deenglow
Immunities: None Inflicts MDEF Down with Double Claw, and subsequently uses the ice-element magic attack Frigid Breath on that same target. Physical attacks are effective against this enemy. Rec. Elem.

Deenglow
Immunities: None Inflicts MDEF Down with Double Claw, and subsequently uses the ice-element magic attack Frigid Breath on that same target. Physical attacks are effective against this enemy. Rec. Elem.

Inferno Lantern 4


Deenglow
Immunities: None Inflicts MDEF Down with Double Claw, and subsequently uses the ice-element magic attack Frigid Breath on that same target. Physical attacks are effective against this enemy. Rec. Elem.

Deenglow
Immunities: None Inflicts MDEF Down with Double Claw, and subsequently uses the ice-element magic attack Frigid Breath on that same target. Physical attacks are effective against this enemy. Rec. Elem.

Inferno Lantern 5


Deenglow
Immunities: None Inflicts MDEF Down with Double Claw, and subsequently uses the ice-element magic attack Frigid Breath on that same target. Physical attacks are effective against this enemy. Rec. Elem.

Deenglow
Immunities: None Inflicts MDEF Down with Double Claw, and subsequently uses the ice-element magic attack Frigid Breath on that same target. Physical attacks are effective against this enemy. Rec. Elem.

Inferno Lantern 6


Deenglow
Immunities: None Inflicts MDEF Down with Double Claw, and subsequently uses the ice-element magic attack Frigid Breath on that same target. Physical attacks are effective against this enemy. Rec. Elem.

Deenglow
Immunities: None Inflicts MDEF Down with Double Claw, and subsequently uses the ice-element magic attack Frigid Breath on that same target. Physical attacks are effective against this enemy. Rec. Elem.

Inferno Lantern EX 1


Inferno Lantern
Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog Uses many magic attacks. Grants self greater Physical Resistance and Magic Resistance with Fortification. Fortification can be removed by interrupting the enemy or depleting the HP of its summoned allies. Wind-element abilities are effective against its allies. Rec. Elem.

Inferno Lantern EX 2


Inferno Lantern
Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog Uses many magic attacks. Grants self greater Physical Resistance and Magic Resistance with Fortification. Fortification can be removed by interrupting the enemy or depleting the HP of its summoned allies. Wind-element abilities are effective against its allies. Rec. Elem.