Electro Rangda |
Immunities: Poison
At the start of battle, uses the lightning-element magic attack Thunder Dance.
Physical attacks are effective against this enemy. |
Rec. Elem.  |
|
Electro Rangda |
Immunities: Poison
At the start of battle, uses the lightning-element magic attack Thunder Dance.
Physical attacks are effective against this enemy. |
Rec. Elem.  |
|
Wutaian Support Fighter |
Immunities: None
Restores HP of self and allies with potions. |
Rec. Elem.   |
|
Electro Rangda |
Immunities: Poison
At the start of battle, uses the lightning-element magic attack Thunder Dance.
Physical attacks are effective against this enemy. |
Rec. Elem.  |
|
Aqua Rangda |
Immunities: Poison
At the start of battle, uses the water-element magic attack Water Dance.
Physical attacks are effective against this enemy. |
Rec. Elem.  |
|
Aqua Rangda |
Immunities: Poison
At the start of battle, uses the water-element magic attack Water Dance.
Physical attacks are effective against this enemy. |
Rec. Elem.  |
|
Aqua Rangda |
Immunities: Poison
At the start of battle, uses the water-element magic attack Water Dance.
Physical attacks are effective against this enemy. |
Rec. Elem.  |
|
Wutaian Support Fighter |
Immunities: None
Restores HP of self and allies with potions. |
Rec. Elem.   |
|
Electro Rangda |
Immunities: Poison
At the start of battle, uses the lightning-element magic attack Thunder Dance.
Physical attacks are effective against this enemy. |
Rec. Elem.  |
|
T Death Machine |
Immunities: Poison / Darkness / Silence / Fatigue / Fog
Uses many physical attacks including the multi-target fire-element attack Fire Blast. Uses Shield Deployment when HP falls below a certain amount, and interrupting it will inflict DEF Down.
Magic attacks are effective against this enemy. |
Rec. Elem.  |
Rec. Sigils  |
T Death Machine |
Immunities: Poison / Darkness / Silence / Fatigue / Fog
Uses many physical attacks including the multi-target fire-element attack Fire Blast. Uses Shield Deployment when HP falls below a certain amount, and interrupting it will inflict DEF Down.
Magic attacks are effective against this enemy. |
Rec. Elem.  |
Rec. Sigils  |
Motor Ball |
Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog / ATK Down / DEF Down / MATK Down / MDEF Down
Uses the powerful fire-element magic attack Rolling Fire. Becomes more aggressive the more time has passed during stream phase. |
Rec. Elem.  |
Rec. Sigils    |
T M.O.T.H. Unit |
Immunities: Poison / Darkness / Silence / Fatigue / Fog / DEF Down / MDEF Down
Uses many lightning-element magic attacks. After a certain amount of time or when HP falls below a certain amount, its Charge Level increases and it grants itself Lightning Potency Up. |
Rec. Elem.   |
|
T M.O.T.H. Unit |
Immunities: Poison / Darkness / Silence / Fatigue / Fog / DEF Down / MDEF Down
Uses many lightning-element magic attacks. After a certain amount of time or when HP falls below a certain amount, its Charge Level increases and it grants itself Lightning Potency Up. |
Rec. Elem.   |
|
Armored Scorpion |
Immunities: Poison / Darkness / Silence / Fatigue / Fog / PATK Down / MATK Down
Uses Tail Laser A, the powerful multi-target magic attack that gradually grows in strength. Grants self Water Resistance Up, PDEF Up, and MDEF Up with Water Wall. |
Rec. Elem.  |
Rec. Sigils  |