Sunsin Cave Normal

Sunsin Cave Normal

Electro Rangda
Immunities: Poison At the start of battle, uses the lightning-element magic attack Thunder Dance. Physical attacks are effective against this enemy. Rec. Elem.

Electro Rangda
Immunities: Poison At the start of battle, uses the lightning-element magic attack Thunder Dance. Physical attacks are effective against this enemy. Rec. Elem.

Wutaian Support Fighter
Immunities: None Restores HP of self and allies with potions. Rec. Elem.

Electro Rangda
Immunities: Poison At the start of battle, uses the lightning-element magic attack Thunder Dance. Physical attacks are effective against this enemy. Rec. Elem.

Aqua Rangda
Immunities: Poison At the start of battle, uses the water-element magic attack Water Dance. Physical attacks are effective against this enemy. Rec. Elem.

Aqua Rangda
Immunities: Poison At the start of battle, uses the water-element magic attack Water Dance. Physical attacks are effective against this enemy. Rec. Elem.

Aqua Rangda
Immunities: Poison At the start of battle, uses the water-element magic attack Water Dance. Physical attacks are effective against this enemy. Rec. Elem.

Wutaian Support Fighter
Immunities: None Restores HP of self and allies with potions. Rec. Elem.

Electro Rangda
Immunities: Poison At the start of battle, uses the lightning-element magic attack Thunder Dance. Physical attacks are effective against this enemy. Rec. Elem.

T Death Machine
Immunities: Poison / Darkness / Silence / Fatigue / Fog Uses many physical attacks including the multi-target fire-element attack Fire Blast. Uses Shield Deployment when HP falls below a certain amount, and interrupting it will inflict DEF Down. Magic attacks are effective against this enemy. Rec. Elem. Rec. Sigils

T Death Machine
Immunities: Poison / Darkness / Silence / Fatigue / Fog Uses many physical attacks including the multi-target fire-element attack Fire Blast. Uses Shield Deployment when HP falls below a certain amount, and interrupting it will inflict DEF Down. Magic attacks are effective against this enemy. Rec. Elem. Rec. Sigils

Motor Ball
Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog / ATK Down / DEF Down / MATK Down / MDEF Down Uses the powerful fire-element magic attack Rolling Fire. Becomes more aggressive the more time has passed during stream phase. Rec. Elem. Rec. Sigils

T M.O.T.H. Unit
Immunities: Poison / Darkness / Silence / Fatigue / Fog / DEF Down / MDEF Down Uses many lightning-element magic attacks. After a certain amount of time or when HP falls below a certain amount, its Charge Level increases and it grants itself Lightning Potency Up. Rec. Elem.

T M.O.T.H. Unit
Immunities: Poison / Darkness / Silence / Fatigue / Fog / DEF Down / MDEF Down Uses many lightning-element magic attacks. After a certain amount of time or when HP falls below a certain amount, its Charge Level increases and it grants itself Lightning Potency Up. Rec. Elem.

Armored Scorpion
Immunities: Poison / Darkness / Silence / Fatigue / Fog / PATK Down / MATK Down Uses Tail Laser A, the powerful multi-target magic attack that gradually grows in strength. Grants self Water Resistance Up, PDEF Up, and MDEF Up with Water Wall. Rec. Elem. Rec. Sigils