Shinra Building Hard

Shinra Building Hard

Head Hunter
Immunities: Poison At the start of battle, uses the powerful physical attack Rising Dagger. Rec. Elem.

Head Hunter
Immunities: Poison At the start of battle, uses the powerful physical attack Rising Dagger. Rec. Elem.

SOLDIER: Third Class
Immunities: Silence / Fog Inflicts fog with Fog. When allies are defeated, grants self ATK Up and MATK Up with Concentration. Rec. Elem.

Head Hunter
Immunities: Poison At the start of battle, uses the powerful physical attack Rising Dagger. Rec. Elem.

SOLDIER: Third Class
Immunities: Silence / Fog Inflicts fog with Fog. When allies are defeated, grants self ATK Up and MATK Up with Concentration. Rec. Elem.

SOLDIER: Third Class
Immunities: Silence / Fog Inflicts fog with Fog. When allies are defeated, grants self ATK Up and MATK Up with Concentration. Rec. Elem.

Trypapolis
Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog Inflicts stun with Screech. Deals damage proportionate to the target's current HP with Dance of Terror and Dance of Despair. Physical attacks are effective against this enemy.

Fiery Condor
Immunities: MDEF Down Uses fire-element physical attacks. Grants self Fire Potency Up and Physical Resistance and inflicts Ice Resistance Down on self with Fiery Veil. Physical attacks are effective against this enemy. Magic attacks are effective for destroying sigils. Rec. Elem. Rec. Sigils

Icy Raven
Immunities: MDEF Down Uses ice-element physical attacks. Grants self Ice Potency Up and Physical Resistance and inflicts Fire Resistance Down on self with Icy Veil. Physical attacks are effective against this enemy. Magic attacks are effective for destroying sigils. Rec. Elem. Rec. Sigils

Queen Grashtrike
Immunities: Poison / Darkness / Fatigue Inflicts poison with Poison Sting and DEF Down and fatigue with Royal Webbing. Rec. Elem. Rec. Sigils

Head Hunter
Immunities: Poison At the start of battle, uses the powerful physical attack Rising Dagger. Rec. Elem.

Head Hunter
Immunities: Poison At the start of battle, uses the powerful physical attack Rising Dagger. Rec. Elem.

Assault Scorpion
Immunities: Poison / Darkness / Silence / Fatigue / Fog / PDEF Down / MDEF Down Grants self MATK Up with Increase Power, and subsequently uses the powerful multi-target magic attack Tail Laser A. Inflicts poison with Poison Missiles. Rec. Elem. Rec. Sigils

SOLDIER: Third Class
Immunities: Silence / Fog Inflicts fog with Fog. When allies are defeated, grants self ATK Up and MATK Up with Concentration. Rec. Elem.

SOLDIER: Third Class
Immunities: Silence / Fog Inflicts fog with Fog. When allies are defeated, grants self ATK Up and MATK Up with Concentration. Rec. Elem.

Specimen H0512
Immunities: Poison / Darkness / Stun / Fatigue Uses many physical attacks. Inflicts poison on all targets with Mako Expulsion. When HP falls below a certain amount, calls for allies with Regurgitate. Physical attacks and multi-target attacks are effective against this enemy. Rec. Sigils