Head Hunter |
Immunities: Poison
At the start of battle, uses the powerful physical attack Rising Dagger. |
Rec. Elem.  |
|
Head Hunter |
Immunities: Poison
At the start of battle, uses the powerful physical attack Rising Dagger. |
Rec. Elem.  |
|
SOLDIER: Third Class |
Immunities: Silence / Fog
Inflicts fog with Fog. When allies are defeated, grants self ATK Up and MATK Up with Concentration. |
Rec. Elem.  |
|
Head Hunter |
Immunities: Poison
At the start of battle, uses the powerful physical attack Rising Dagger. |
Rec. Elem.  |
|
SOLDIER: Third Class |
Immunities: Silence / Fog
Inflicts fog with Fog. When allies are defeated, grants self ATK Up and MATK Up with Concentration. |
Rec. Elem.  |
|
SOLDIER: Third Class |
Immunities: Silence / Fog
Inflicts fog with Fog. When allies are defeated, grants self ATK Up and MATK Up with Concentration. |
Rec. Elem.  |
|
Trypapolis |
Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog
Inflicts stun with Screech. Deals damage proportionate to the target's current HP with Dance of Terror and Dance of Despair.
Physical attacks are effective against this enemy. |
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|
Fiery Condor |
Immunities: MDEF Down
Uses fire-element physical attacks. Grants self Fire Potency Up and Physical Resistance and inflicts Ice Resistance Down on self with Fiery Veil.
Physical attacks are effective against this enemy. Magic attacks are effective for destroying sigils. |
Rec. Elem.   |
Rec. Sigils   |
Icy Raven |
Immunities: MDEF Down
Uses ice-element physical attacks. Grants self Ice Potency Up and Physical Resistance and inflicts Fire Resistance Down on self with Icy Veil.
Physical attacks are effective against this enemy. Magic attacks are effective for destroying sigils. |
Rec. Elem.   |
Rec. Sigils   |
Queen Grashtrike |
Immunities: Poison / Darkness / Fatigue
Inflicts poison with Poison Sting and DEF Down and fatigue with Royal Webbing. |
Rec. Elem.  |
Rec. Sigils  |
Head Hunter |
Immunities: Poison
At the start of battle, uses the powerful physical attack Rising Dagger. |
Rec. Elem.  |
|
Head Hunter |
Immunities: Poison
At the start of battle, uses the powerful physical attack Rising Dagger. |
Rec. Elem.  |
|
Assault Scorpion |
Immunities: Poison / Darkness / Silence / Fatigue / Fog / PDEF Down / MDEF Down
Grants self MATK Up with Increase Power, and subsequently uses the powerful multi-target magic attack Tail Laser A. Inflicts poison with Poison Missiles. |
Rec. Elem.  |
Rec. Sigils  |
SOLDIER: Third Class |
Immunities: Silence / Fog
Inflicts fog with Fog. When allies are defeated, grants self ATK Up and MATK Up with Concentration. |
Rec. Elem.  |
|
SOLDIER: Third Class |
Immunities: Silence / Fog
Inflicts fog with Fog. When allies are defeated, grants self ATK Up and MATK Up with Concentration. |
Rec. Elem.  |
|
Specimen H0512 |
Immunities: Poison / Darkness / Stun / Fatigue
Uses many physical attacks. Inflicts poison on all targets with Mako Expulsion. When HP falls below a certain amount, calls for allies with Regurgitate.
Physical attacks and multi-target attacks are effective against this enemy. |
|
Rec. Sigils   |