Padapili Sea Cave Hard

Padapili Sea Cave Hard

Domahdora
Immunities: None Inflicts MDEF Down with Double Claw, and subsequently uses the non-elemental magic attack Oppressive Breath on that same target. Physical attacks are effective against this enemy. Rec. Elem.

Electro Rangda
Immunities: Poison At the start of battle, uses the lightning-element magic attack Thunder Dance. Physical attacks are effective against this enemy. Rec. Elem.

Electro Rangda
Immunities: Poison At the start of battle, uses the lightning-element magic attack Thunder Dance. Physical attacks are effective against this enemy. Rec. Elem.

Domahdora
Immunities: None Inflicts MDEF Down with Double Claw, and subsequently uses the non-elemental magic attack Oppressive Breath on that same target. Physical attacks are effective against this enemy. Rec. Elem.

Domahdora
Immunities: None Inflicts MDEF Down with Double Claw, and subsequently uses the non-elemental magic attack Oppressive Breath on that same target. Physical attacks are effective against this enemy. Rec. Elem.

Electro Rangda
Immunities: Poison At the start of battle, uses the lightning-element magic attack Thunder Dance. Physical attacks are effective against this enemy. Rec. Elem.

Blue Dragon
Immunities: Darkness / Silence / Stun / Fog / MDEF Down Uses many ice-element magic attacks including Blue Dragon Screech. Inflicts fog with Fog Breath. Rec. Elem. Rec. Sigils

Red Dragon
Immunities: Darkness / Silence / Stun / Fog / DEF Down Uses many fire-element magic attacks including Red Dragon Screech. Inflicts fog with Fog Breath. Rec. Elem. Rec. Sigils

Motor Ball
Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog / ATK Down / DEF Down / MATK Down / MDEF Down Uses the powerful fire-element magic attack Rolling Fire. Becomes more aggressive the more time has passed during stream phase. Rec. Elem. Rec. Sigils

T M.O.T.H. Unit
Immunities: Poison / Darkness / Silence / Fatigue / Fog / DEF Down / MDEF Down Uses many lightning-element magic attacks. After a certain amount of time or when HP falls below a certain amount, its Charge Level increases and it grants itself Lightning Potency Up. Rec. Elem.

T M.O.T.H. Unit
Immunities: Poison / Darkness / Silence / Fatigue / Fog / DEF Down / MDEF Down Uses many lightning-element magic attacks. After a certain amount of time or when HP falls below a certain amount, its Charge Level increases and it grants itself Lightning Potency Up. Rec. Elem.

Baloir King
Immunities: None Uses water-element magic attacks including the powerful multi-target attack Water Surge. Calls additional allies to battle, and becomes aggressive when allies are defeated. Magic attacks and multi-target attacks are effective against this enemy. Rec. Elem.