Aqua Rangda |
Immunities: Poison
At the start of battle, uses the water-element magic attack Water Dance.
Physical attacks are effective against this enemy. |
Rec. Elem.  |
|
Aqua Rangda |
Immunities: Poison
At the start of battle, uses the water-element magic attack Water Dance.
Physical attacks are effective against this enemy. |
Rec. Elem.  |
|
Aqua Rangda |
Immunities: Poison
At the start of battle, uses the water-element magic attack Water Dance.
Physical attacks are effective against this enemy. |
Rec. Elem.  |
|
Moth Slasher |
Immunities: Poison / Darkness / Silence / Fatigue / Fog / DEF Down / MDEF Down
At the start of battle, uses the lightning-element magic attack High Voltage. |
Rec. Elem.   |
|
Moth Slasher |
Immunities: Poison / Darkness / Silence / Fatigue / Fog / DEF Down / MDEF Down
At the start of battle, uses the lightning-element magic attack High Voltage. |
Rec. Elem.   |
|
Moth Slasher |
Immunities: Poison / Darkness / Silence / Fatigue / Fog / DEF Down / MDEF Down
At the start of battle, uses the lightning-element magic attack High Voltage. |
Rec. Elem.   |
|
Aqua Rangda |
Immunities: Poison
At the start of battle, uses the water-element magic attack Water Dance.
Physical attacks are effective against this enemy. |
Rec. Elem.  |
|
Aqua Rangda |
Immunities: Poison
At the start of battle, uses the water-element magic attack Water Dance.
Physical attacks are effective against this enemy. |
Rec. Elem.  |
|
T M.O.T.H. Unit |
Immunities: Poison / Darkness / Silence / Fatigue / Fog / DEF Down / MDEF Down
Uses many lightning-element magic attacks. After a certain amount of time or when HP falls below a certain amount, its Charge Level increases and it grants itself Lightning Potency Up. |
Rec. Elem.   |
|
T M.O.T.H. Unit |
Immunities: Poison / Darkness / Silence / Fatigue / Fog / DEF Down / MDEF Down
Uses many lightning-element magic attacks. After a certain amount of time or when HP falls below a certain amount, its Charge Level increases and it grants itself Lightning Potency Up. |
Rec. Elem.   |
|
Airbuster Prototype |
Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog / ATK Down / DEF Down / MATK Down / MDEF Down
Inflicts DEF Down to all targets with EM Field. Tankbuster's potency is based on the time it takes to interrupt the stream phase. |
Rec. Elem.   |
Rec. Sigils  |
Custom Sweeper |
Immunities: Poison / Darkness / Silence / Fatigue / Fog
Uses many physical attacks. Inflicts poison with Poison Blast. Uses Shield Deployment when HP falls below a certain amount, and interrupting it will inflict DEF Down.
Magic attacks are effective against this enemy. |
Rec. Elem.  |
Rec. Sigils  |
Airbuster |
Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog / ATK Down / MATK Down / MDEF Down
Uses many physical attacks including the powerful multi-target attack Big Bomber. Inflicts DEF Down and MDEF Down on all targets with EM Field. |
Rec. Elem.  |
Rec. Sigils  |
Scorpion Sentinel |
Immunities: Poison / Darkness / Silence / Fatigue / Fog
Uses the powerful magic attack Tail Laser. Also uses a wide variety of stream phase skills, such as Counter Mode to unleash counterattacks, or Target Scanner to focus attacks on a single target.
Quickly destroying sigils is an effective strategy. |
Rec. Elem.   |
Rec. Sigils  |