Blugu |
Immunities: None
When HP falls below a certain amount, uses the powerful physical attack Hellish Spikes. |
Rec. Elem.   |
|
Blugu |
Immunities: None
When HP falls below a certain amount, uses the powerful physical attack Hellish Spikes. |
Rec. Elem.   |
|
Tenowatt |
Immunities: None
Inflicts darkness on all targets with Spume Spray.
Physical attacks are effective against this enemy. |
Rec. Elem.   |
|
Tenowatt |
Immunities: None
Inflicts darkness on all targets with Spume Spray.
Physical attacks are effective against this enemy. |
Rec. Elem.   |
|
Airbuster Prototype |
Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog / ATK Down / DEF Down / MATK Down / MDEF Down
Inflicts DEF Down to all targets with EM Field. Tankbuster's potency is based on the time it takes to interrupt the stream phase. |
Rec. Elem.   |
Rec. Sigils  |
Spooky Balloon |
Immunities: Poison / Darkness / Silence / Fatigue / Fog / ATK Down / DEF Down / MATK Down / MDEF Down
Uses Threat Assessment I to determine the elements of the target's powerful abilities, and acquire resistances to those elements.
Resistance to only one element can be acquired at a time. |
Rec. Elem.   |
|
Icy Raven |
Immunities: MDEF Down
Uses ice-element physical attacks. Grants self Ice Potency Up and Physical Resistance and inflicts Fire Resistance Down on self with Icy Veil.
Physical attacks are effective against this enemy. Magic attacks are effective for destroying sigils. |
Rec. Elem.   |
Rec. Sigils   |
Mad Anchor |
Immunities: Poison / Darkness / Silence / Fatigue / Fog / ATK Down / DEF Down / MATK Down / MDEF Down
Uses Threat Assessment II to determine the elements and physical or magic properties of the target's powerful abilities, and acquire resistances to those elements and properties.
Resistances to only one element and one property can be acquired at a time. |
Rec. Elem.   |
|
Behemoth |
Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog / DEF Down / MDEF Down
Frequently grants self ATK Up with Furious Tantrum. Counters magic attacks during Alert.
Physical attacks are effective during Alert. |
|
Rec. Sigils  |