Blugu |
Immunities: None
When HP falls below a certain amount, uses the powerful physical attack Hellish Spikes. |
Rec. Elem.   |
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Blugu |
Immunities: None
When HP falls below a certain amount, uses the powerful physical attack Hellish Spikes. |
Rec. Elem.   |
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Tenowatt |
Immunities: None
Inflicts darkness on all targets with Spume Spray.
Physical attacks are effective against this enemy. |
Rec. Elem.   |
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Tenowatt |
Immunities: None
Inflicts darkness on all targets with Spume Spray.
Physical attacks are effective against this enemy. |
Rec. Elem.   |
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Zu |
Immunities: MDEF Down
Uses wind-element physical attacks. Grants self Wind Potency Up and Physical Resistance and inflicts Wind Resistance Down on self with Blusterous Veil.
Physical attacks are effective against this enemy. Magic attacks are effective for destroying sigils. |
Rec. Elem.  |
Rec. Sigils   |
Airbuster Prototype |
Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog / ATK Down / DEF Down / MATK Down / MDEF Down
Inflicts DEF Down to all targets with EM Field. Tankbuster's potency is based on the time it takes to interrupt the stream phase. |
Rec. Elem.   |
Rec. Sigils  |
Moth Slasher |
Immunities: Poison / Darkness / Silence / Fatigue / Fog / DEF Down / MDEF Down
Uses many lightning-element magic attacks. After a certain amount of time or when HP falls below a certain amount, its Charge Level increases and it grants itself Lightning Potency Up. |
Rec. Elem.   |
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Spooky Balloon |
Immunities: Poison / Darkness / Silence / Fatigue / Fog / ATK Down / DEF Down / MATK Down / MDEF Down
Uses Threat Assessment I to determine the elements of the target's powerful abilities, and acquire resistances to those elements.
Resistance to only one element can be acquired at a time. |
Rec. Elem.   |
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