Cawpine Caverns Hard

Cawpine Caverns Hard

Varghidpolis
Immunities: None Inflicts stun with Screech. Physical attacks are effective against this enemy.

Varghidpolis
Immunities: None Inflicts stun with Screech. Physical attacks are effective against this enemy.

Thunder Bomb
Immunities: Stun When HP falls below a certain amount, uses the powerful lightning-element magic attack Burst and reduces own HP to 0. Rec. Elem.

Thunder Bomb
Immunities: Stun When HP falls below a certain amount, uses the powerful lightning-element magic attack Burst and reduces own HP to 0. Rec. Elem.

Varghidpolis
Immunities: None Inflicts stun with Screech. Physical attacks are effective against this enemy.

Moth Slasher
Immunities: Poison / Darkness / Silence / Fatigue / Fog / DEF Down / MDEF Down Uses many lightning-element magic attacks. After a certain amount of time or when HP falls below a certain amount, its Charge Level increases and it grants itself Lightning Potency Up. Rec. Elem.

Varghidpolis
Immunities: None Inflicts stun with Screech. Physical attacks are effective against this enemy.

Varghidpolis
Immunities: None Inflicts stun with Screech. Physical attacks are effective against this enemy.

Armored Scorpion
Immunities: Poison / Darkness / Silence / Fatigue / Fog / PATK Down / MATK Down Uses Tail Laser A, the powerful multi-target magic attack that gradually grows in strength. Grants self Water Resistance Up, PDEF Up, and MDEF Up with Water Wall. Rec. Elem. Rec. Sigils

Thunder Bomb
Immunities: Stun When HP falls below a certain amount, uses the powerful lightning-element magic attack Burst and reduces own HP to 0. Rec. Elem.

Thunder Bomb
Immunities: Stun When HP falls below a certain amount, uses the powerful lightning-element magic attack Burst and reduces own HP to 0. Rec. Elem.

Gallonbaloir
Immunities: Stun ATK changes based on Force Gauge: Charge. The gauge can be depleted with damage. Restores own HP during stream phase Mend. Abilities that deal great damage and buffs like DEF Up are effective against this enemy. Rec. Elem. Rec. Sigils

Reno
Immunities: Darkness / Silence Uses many lightning-element physical attacks. Also uses Pyramid to incapacitate a single target. Rec. Elem. Rec. Sigils

Zetant Ratel
Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog / PATK Down / PDEF Down / MATK Down During Battery Assist, grants self MATK Up, and subsequently uses the lightning-element magic attack Prismatic Ray. Magic attacks are effective against this enemy. Rec. Elem. Rec. Sigils