Varghidpolis |
Immunities: None
Inflicts stun with Screech.
Physical attacks are effective against this enemy. |
|
|
Varghidpolis |
Immunities: None
Inflicts stun with Screech.
Physical attacks are effective against this enemy. |
|
|
Thunder Bomb |
Immunities: Stun
When HP falls below a certain amount, uses the powerful lightning-element magic attack Burst and reduces own HP to 0. |
Rec. Elem.  |
|
Thunder Bomb |
Immunities: Stun
When HP falls below a certain amount, uses the powerful lightning-element magic attack Burst and reduces own HP to 0. |
Rec. Elem.  |
|
Varghidpolis |
Immunities: None
Inflicts stun with Screech.
Physical attacks are effective against this enemy. |
|
|
Moth Slasher |
Immunities: Poison / Darkness / Silence / Fatigue / Fog / DEF Down / MDEF Down
Uses many lightning-element magic attacks. After a certain amount of time or when HP falls below a certain amount, its Charge Level increases and it grants itself Lightning Potency Up. |
Rec. Elem.   |
|
Varghidpolis |
Immunities: None
Inflicts stun with Screech.
Physical attacks are effective against this enemy. |
|
|
Varghidpolis |
Immunities: None
Inflicts stun with Screech.
Physical attacks are effective against this enemy. |
|
|
Armored Scorpion |
Immunities: Poison / Darkness / Silence / Fatigue / Fog / PATK Down / MATK Down
Uses Tail Laser A, the powerful multi-target magic attack that gradually grows in strength. Grants self Water Resistance Up, PDEF Up, and MDEF Up with Water Wall. |
Rec. Elem.  |
Rec. Sigils  |
Thunder Bomb |
Immunities: Stun
When HP falls below a certain amount, uses the powerful lightning-element magic attack Burst and reduces own HP to 0. |
Rec. Elem.  |
|
Thunder Bomb |
Immunities: Stun
When HP falls below a certain amount, uses the powerful lightning-element magic attack Burst and reduces own HP to 0. |
Rec. Elem.  |
|
Gallonbaloir |
Immunities: Stun
ATK changes based on Force Gauge: Charge. The gauge can be depleted with damage. Restores own HP during stream phase Mend.
Abilities that deal great damage and buffs like DEF Up are effective against this enemy. |
Rec. Elem.  |
Rec. Sigils  |
Reno |
Immunities: Darkness / Silence
Uses many lightning-element physical attacks. Also uses Pyramid to incapacitate a single target. |
Rec. Elem.  |
Rec. Sigils   |
Zetant Ratel |
Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog / PATK Down / PDEF Down / MATK Down
During Battery Assist, grants self MATK Up, and subsequently uses the lightning-element magic attack Prismatic Ray.
Magic attacks are effective against this enemy. |
Rec. Elem.   |
Rec. Sigils   |